"It
is a terrible thing to see and have no vision." -
Helen Keller
Interactive Fiction: The Ultimate in Accessible Games
Games for the blind are nothing new. Computer
games for the blind are nearly as old as computers themselves.
Worlds of entertainment opportunity present themselves through
accessible games. A game is accessible to the blind insofar as
it can be spoken to the player. Text-to-speech technology is
the key. Malinche's text adventure games lend themselves
perfectly to games for the blind because they are 100% text.
As every Malinche interactive fiction title is pure text, the
written word is easily spoken so blind gamers can hear. And
play.
Every blind computer user knows all about Freedom
Scientific's JAWS for Windows and the built-in text-to-speech
capabilities of Apple Computers. Not nearly enough blind
computer gamers know about text adventure games. And those
that do are stuck playing the boring efforts of amateur text
adventure game programmers.
Unless they're fortunate enough to discover
Infocom text adventure games or Malinche interactive fiction.
Then - and only then - is the blind gamer treated to professional
interactive fiction. No matter how much we may admire
amateurish efforts, nothing can compare to the polished performance
of a professional.
From the very beginning Malinche has been an
advocate of blind computer users and a staunch supporter of blind
gamers so they can experience the same level of quality
entertainment as everyone else.
In our admittedly biased opinion, interactive
fiction is as viable an entertainment platform as any other;
conventional fiction books, movies, television shows and even
computer games. That's because interactive fiction engages the
imagination making any other stimuli of the mind unnecessary.
Text adventure games - the overarcing umbrella
under which interactive fiction is included - puts everyone on an
even playing field of imaginative opportunity to think and ponder
and probe the prose and the puzzles and the plot so they themselves
can move the story forward (or even backward...) as they see fit.
Malinche Entertainment is proud to publish
interactive fiction that blind gamers can consider accessible games
that can be played and enjoyed for weeks and months at a time.
Interactive fiction is all about imagination and
the blind have access to our interactive fiction eBooks which we
humbly believe to be the equalizer that puts all human beings on the
same plane at least where entertainment is concerned.
How Text Adventure Games are Played as Blind
Games
Windows Instructions
In conjunction with JAWS or WindowsEyes, your screen reading
software, you'll need an interactive fiction interpreter to play our
text adventure games. The text adventure game interpreter
we've found that works best with JAWS and WindowsEyes is Filfre (Download
Filfre here)
The steps you need to take to play our blind games
is as follows:
1) Make sure JAWS or WindowsEyes is enabled.
2) Run the Filfre interactive fiction interpreter (Download
Filfre here)
3) Load the text adventure game you want to play
4) Using Filfre's backscroll feature, you'll
backscroll through each section of the game so JAWS can read it to
you. When the reading of that section of the interactive
fiction title is done, exit back scroll and enter your commands.
Our text adventure games recognize all of the standard commands
you'd expect to work. You can also type HELP for a comprehensive
help facility within the text adventure game itself.
If you have any questions or need any help with
this just let us know.
Mac OS X Instructions
1) Enable VoiceOver by selecting System
Preferences then Universal Access and toggling VoiceOver ON. (Learn
more about Mac OS X VoiceOver)
2) Run the Zoom Interactive Fiction interpreter
(Download Zoom here)
3) Load the text adventure game you want to play
into Zoom.
4) All of the test of our interactive fiction
books will now be read to you from the screen.
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